SUMMARY OF PROJECTS
 
 
PROJECT 1 - THIRD PERSON CHARACTER
 
PROJECT 2 - BUILDING OUT YOUR LEVEL
  • CREATING LANDSCAPES WITH MULTIPLE MATERIALS
 
PROJECT 3 - CUSTOM NORMAL MAPS
  • ADDING HI-POLY DETAIL ONTO A LOW POLY MODEL, CREATING AND APPLYING A NORMAL MAP.
  • BRINGING LOW POLY MODEL WITH NORMAL MAP INTO UNREAL 4
 
PROJECT
  • MODELING A COMPLEX CHARACTER CONTIGUOUS CHARACTER (BOX MODELING)
  • USING SCULPTRIS TO ADD DETAIL
  • USING MIXAMO TO RIG AND ANIMATE YOUR CHARACTER
  • BRINGING CHARACTER INTO UNREAL 4
 
PROJECT - Effects
  • ADVANCED DESTRUCTION
  • USING POST PROCESS VOLUMES TO CREATE EFFECTS - Lens Flares, Kill Zones. Fog, Color , light functions etc.
  • CREATING CUSTOM MATERIALS
 
EXTRA PROJECT 5

Adding a TItle Page and Play Button to Your Level

Physics Actors (Moving lights, Platforms, etc.)

Adding a Flashlight

Lights - Flickering

Switching Levels
Night Time - Turning Off All Lighting

Vertex Painting

MODELING A HIGH POLY CHARACTER - 3D MAX TO SCULPTRIS TO 3D MAX PIPELINEModeling the low poly character in 3D Max
BOTS & ROAMING DESTINATIONS
 
COMPLEX GROUPING & ATTACHING - GIVING YOUR CHARACTER A TORCH
Dynamic Water - Dripping Water
 
Creating Custom Materials