CHARACTER DESIGN HANDBOOK

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MODELING YOUR FIRST CHARACTER PORTRAIT IN SCULPTRIS
 
MODELING YOUR FIRST CHARACTER IN 3D MAX - ASSEMBLING PRIMITIVES
 
BOX MODELING A CHARACTER IN 3D MAX
 
USING MIXAMO TO RIG & ANIMATE YOUR CHARACTER
 
RENDERING YOUR ANIMATIONS FOR AFTER EFFECTS
 
ASSEMBLING YOUR ANIMATIONS IN ADOBE AFTER FX
 
ANIMATING FACES WITH VECTORS